Norbert Elias benefited from game models to explain reality and social relations. According to Elias, reality can be explained and understood more easily through games. Games do not only explain reality, but also act as “place” where it is staged. Throughout the history, real life forms have been naturally reflected in games, in other words reality dominated and shaped games. In today’s digital age, with the development and popularization of games, it can be argued that this effect has gained a reciprocity dimension and it is also possible to talk about the reflection of games on reality. The aim of this study, which deals with the relationship between digital games and reality, is to question the reflection of games to reality. The main hypothesis of this research, which is based on process sociology, is that games interact with reality. This interaction was examined in the games in the context of reflection of Islamic symbols. The findings show that some of the violent digital games applied double violence to Islamic symbols and the violence in the games was transferred to reality, too. At this point, the latest terrorist act against Muslims in New Zealand (2019) was included as a result of the interaction.
Sociology of Religion, Digital Games, Reality, Islam, Violence, Terror, New Zealand.
|Author :||- Aslıhan GÜL|
|Number of pages:||315-345|